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Soul calibur vi
Soul calibur vi








The very restricted nature of the Soul Calibur VI demo we played at Bandai Namco’s Paris showcase, allied to Producer Motohiro Okubo’s refusal to discuss certain aspects of the game in interview, means that feature-wise, plenty of question-marks still hang over Soul Calibur VI’s feature-set. Armour cumulatively destructs throughout the course of each round, so if you get hammered in the first bout of a round, that will subsequently hand a slight edge to your opponent. If your character takes a beating, bits of their armor will fall off, and the less armor they have, the more damage they will take. Mitsurugi is brawnier, so his attacks carry slightly more weight than Sophitia’s, but he operates best at medium-range and is vulnerable when Sophitia gets in close.Īnother key element in Soul Calibur VI is destructible armor, which places a premium on the early bouts in a round. Of the two characters on show, we preferred Sophitia, who is great at close range thanks to the speed of her attacks. The first player to win three bouts wins the round. Mapped to the bumpers are a slow but unblockable attack (which, we discovered, could be evaded), along with two special attacks known as Critical Edge and Reversal Edge. The main attacks are high, low and middle ones, and the game lets you launch guard moves that must be carefully timed to be effective. Soul Calibur VI’s gameplay certainly impressed with its fluidity and responsiveness, and it should provide a pleasant nostalgia-trip for those who played previous Soul Calibur games. The only two playable characters were Sophitia and Mitsurugi, and just two battle arenas were unlocked, both with a distinctly Ancient Greek vibe (even though the game is set in the 16th century). It was, however, a restricted experience, with only the two-player Vs player-versus-AI modes enabled.

soul calibur vi

Soul Calibur VI hands-onĪt Bandai-Namco’s December 2017 games showcase in Paris, we were able to enjoy extensive hands-on time with Soul Calibur VI. When we interviewed Producer Motohiro Okubo, he said he was: “Still developing” the game, which points to a likely release date towards the end of 2018. It has, however, confirmed that the game will arrive during 2018.

soul calibur vi

So far, Bandai Namco hasn’t announced a solid release date for Soul Calibur VI.










Soul calibur vi